Jul 13, 2008, 07:48 AM // 07:48 | #1 |
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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How does the queueing thing works in GW?
I am wandering, cos of the double arena weekend as to how the queueing works.
once a player click the join/enter battle button, does your nick name goes into a queue, and game will assign 4 players every battle each side according to the time you click enter battle. i think thats logically it, right?? So I was thinking, what if, how about, Arena net change the queueing system to a click-pool-queue system? (i came up with that name :P) when all the players who click enter battle/join, these players will be chuck into a pool and the game system will jumble them, it then make random selection of 4 players to a team and put them into another waiting room, click-jumble-queue, hence lowering the possibility of a successful sync. You think that could work? Do you have a good solution? |
Jul 13, 2008, 07:53 AM // 07:53 | #2 |
Krytan Explorer
Join Date: May 2006
Location: Australia
Profession: Mo/
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sounds like more lag im alright thanks
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Jul 13, 2008, 08:21 AM // 08:21 | #3 |
WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: ???oo ???ugs ???lan [?????????]
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I agree that text above, sound more laggy
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Jul 13, 2008, 08:25 AM // 08:25 | #4 |
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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you mean lag as in the battle or waiting?
okay, for below answers, thanks , i guess you mean the waiting part then. Last edited by pumpkin pie; Jul 13, 2008 at 09:05 AM // 09:05.. |
Jul 13, 2008, 08:48 AM // 08:48 | #5 | |
Krytan Explorer
Join Date: May 2006
Location: Australia
Profession: Mo/
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Jul 13, 2008, 09:42 AM // 09:42 | #6 | |
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Good idea, that was already suggested IIRC, worth the investigation effort by the GW1 programmer that is left (if it wasn't done already...). Edit: regarding waiting times, you can easily disable this system when there aren't enough players (a situation where sync would happen anyway). |
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Jul 13, 2008, 01:48 PM // 13:48 | #7 |
Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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I like that you're trying to come up with a solution for syncing players (who I like to call 'cheaters') You see them in every 'random' pvp arena (snowball, dragon arena, costume brawl as well as ra) Not exactly a perfect idea but it doesn't matter anyway since anet will not do that kind of overhaul at this point.
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Jul 13, 2008, 02:02 PM // 14:02 | #8 |
Lion's Arch Merchant
Join Date: Mar 2007
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Syncing is fun when I'm bored. Because more often that not we end up on opposing teams.
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Jul 13, 2008, 02:24 PM // 14:24 | #9 |
Lion's Arch Merchant
Join Date: Mar 2006
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Longer waits would not be a problem; for everyone person that is waiting longer, someone just got in faster. Thus, the wait on average should be about the same. The only problem is the people who might get really unlucky that wait a really really long time.
This is the type of problem people encounter when programming an operating system. If I'm not mistaken, multi-threading is the issue: which thread should be the next to get a processor time? Using a queue or randomly picking one are both fine. |
Jul 13, 2008, 02:26 PM // 14:26 | #10 | |
Forge Runner
Join Date: Jan 2006
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Quote:
Players want to join ASAP. As such, they are given a window of 30 seconds, after which they are picked. Nobody knows how many players join in that time. But if this number is low, 4-12, then jumbling will not change much, since probability of syncers being selected isn't decreased much. |
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Jul 13, 2008, 02:56 PM // 14:56 | #11 | |
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Jul 13, 2008, 08:09 PM // 20:09 | #12 | |
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Well let's hope that an Anet dev will read this thread and think "it's time we move from DoubleLinkedList objects to ComplexQueues"! |
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Jul 14, 2008, 02:42 AM // 02:42 | #13 |
Frost Gate Guardian
Join Date: Jan 2006
Guild: COL
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We already wait long enough. This would increase it.
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